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Last Bombardment of 1.1 Teasers

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Post  mr_burny Tue Nov 22, 2011 8:31 am

Last Bombardment of 1.1 Teasers House-int-png
OMG! This is gonna be sweet!
Last Bombardment of 1.1 Teasers Pumps-archers-png
Archers with hellfires by the looks of it and lava pumps!AWESOME!
Last Bombardment of 1.1 Teasers Good-pre-png
Last Bombardment of 1.1 Teasers Bad-pre-png
Now that is gonna be awesome for a bit of diversity in CTG and DTF!EPIC!
Last Bombardment of 1.1 Teasers Mega-pre-png
NOW THAT IS A DOOMSDAY GUN!RAGINGLY AWESOME

So is this gonna be sweet or what?
Can't wait for this and it is so close to release.
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Post  Mewist2 Tue Nov 22, 2011 8:41 am

This is going to be AMAZING!
Thanks for the update, I am one of those people that doesn't look at the terraria website Razz.

EDIT: Oh, and those are flaming arrows, not hellfire, after being shot at with flaming arrows so much in CTG's, I know what they look like Razz.
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Post  Pingu Tue Nov 22, 2011 9:28 am

I don't look at it either... it's got too many members so i don't like it xD but yeah update is ganna be cool... still only looking forward to the lighting though :3
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Post  Kalnix Tue Nov 22, 2011 9:39 am

It looks like you can choose which npc moves in (so op for CTG who needs to build 4 houses when you can just choose wanting the demoman) Either upgradable weapons OR random drops like in Diablo and Borderlands (that would be amazing)
Also look in the first picture, it seems that the shotgun (2) has a green number which might be the new selected item teller aparty thingy.
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Post  Kalnix Tue Nov 22, 2011 9:45 am

Oh and also you seemed to have forgot the AMAZING WALL OF TEXT RED WROTE
We are right on schedule for the 1.1 release on December 1st. The new content is just about finished, and there isn't much left to do now but final bug testing and balancing. We've started our first testing playthrough to make sure everything is fitting together, and it's going great!

So what's new?

The teasers we've posted so far are just the tip of the iceberg. There is a lot more coming your way. There are 39 new monsters, including 4 brand new bosses. We've got three new NPCs, all waiting to be rescued. And for the loot obsessed, there are 222 new items, including 4 sets of armor, and 21 accessories.

Hardmode.

Starting hard mode is pretty straight forward. Go to hell, take revenge on the guide for all the times he let the slimes in your house, and destroy a giant creature made out of left over body parts that pukes up worms and shoot lasers out of it's eyes.

When that simple task is completed, your world will change. There will be new challenges and tougher enemies to face. You will probably die. A lot. And you will have a blast doing it.

Start a new world, or use my old one?

You will be fine either way. Obviously, if you want to get the full experience, you'll want to play a new world from scratch. We made a lot of improvements to world gen, and there are quite a few new surprised waiting to be found. Just make sure to watch your step when you go underground, as there is no telling what all those random pressure plates are connected to.

Random thoughts.

It took a bit longer than I had hoped, but this update will completely change the game. The new lighting system is a lot easier on the eyes, and it adds a lot of atmosphere to the various biomes in the world. Being able to place items straight out of your inventory makes building so much easier. The new mechanic system allows you to create some interesting devices and traps. We are all very exicted about 1.1, there is something for everyone!

Teasers.

This will probably be it for teasers until we release the 1.1 trailer, and I think we've saved the best for last.

So what's in store AFTER 1.1?

Expect to see some a Christmas update around the 15th. We've got some festive content coming your way that will definite put you in the spirit.

We are also very excited to announce that we have partnered with Head Up Games to release a boxed collectors edition copy of Terraria. There will be some fun goodies found inside, and even a special in-game item! We'll have more details on this later.
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